3D workflow for efficient training applications This year, imagina is launching a day that specifically targets 3D, virtual and simulation technologies that are used in training (teaching, skills maintenance and education).
If there is one sector in which the benefits of 3D, virtual and simulation technologies are fully recognised, it is that of training. These technologies offer a number of advantages, including reducing the direct costs of training and limiting any blocking and overheads of actual systems; they enhance teaching quality, with potential for abstract analyses and the ability to fully explore scenarios used, as well as providing access to different training techniques.
In addition, these technological innovations make new prospects and trends available, with end-users being increasingly demanding as regards educational relevance, the realism of training tools, re-using particular data or components and systems’ interoperability.
This session aims to present innovative training solutions, focusing on those that incorporate technologies or approaches that make use of ‘serious games’, ‘live, virtual and constructive’ simulation, ‘e-learning’ and ‘fully immersive’ techniques.
Key concepts: Artificial Intelligence models used in training, geolocation, augmented reality, instrument simulation, hyperrealistic 3D rendering, role playing, motion capture…Comments on these presentations will be given by a selection of experts from the relevant sectors involved, determined by users’ needs and the feedback received.
Moderator : Stéphane Espié, Senior researcher, IFSTTAR (INRETS/LCPC)
Speakers:
Michele Bousquet, Standards Ambassador, Turbosquid 3D Modeling Standards: Creating Virtual Content for Modern Pipelines [ More ]
Frank Bildstein, Head of 3D Modeling Team, Rheinmetall Defence Electronics (RDE) Usability of standardized environmental data like CityGML for training and simulation purposes [ More ]
Marie-Julie Pecoult, Product Manager, Diginext & Martin Hamilton, Channel Sales Director, Cortona3D Taking advantage of CAD data to create Technical data and Training [ More ]
Nick Giannias, Vice President, Research & Technology, Presagis Using Integrated Procedural Modeling Techniques for Rapid and Cost-Effective Terrain Database Construction [ More ]
16:00-18:00
"Living Labs"
For the first time at imagina, there will be a session specifically devoted to living labs. Session organized by La Fabrique du Futur (host of the “3D Living Innovation” living lab)
This session will be organized in a lively and informal session which will have two main goals :
- present the practical accomplishments of european living labs in the field of 3D (“viving lab” concept). This will be done under the form of a “poster session” : each living lab (or living lab’s partner) which participates will exhibit a poster describing in a synthetic way its activities, concrete solutions and projects.
- express specific needs (for example : competencies sought or offered, research for partners, joint european projects, commercial offers, etc.). This will be done through networking enabling living labs’s representants to discuss together.
At the end of this living lab session, we should also be able to really launch the thematic transversal 3D theme within ENoLL [ More ]
18:00-20:00 FREE ACCESS
End Users Meeting For a number of years, virtual and simulation technologies have been important features of systems’ and products’ life cycles (design, virtual prototyping, approval, use and maintenance development, marketing aids, etc.)
Nevertheless, in different industry sectors, technological innovation is not always synonymous with functional necessity and vice versa, with these technologies having been unable to provide differentiating responses. In addition, the increasing accessibility of these technologies, brought about by the professional world and the general public coming closer together, does not seem to make the market noticeably more dynamic.
The ‘End Users Meeting’ seeks to contribute to the development of users’ needs in the 3D and virtual and simulation technologies sector. It is primarily aimed at the industry’s suppliers (e.g. software publishers, hardware solution retailers, solution integrators). Through a round table panel made up of end users (corporate customers, the state, etc.), possibly alongside one or two companies showcasing a recent and significant innovation, the ‘End Users Meeting’ will stimulate discussion regarding medium- and long-term functional needs, functional obstacles that lack technological solutions and the functional prospects for certain technologies in differentiating between current trends and the reality of meeting user needs.
Moderator : Stéphane Espié, Senior researcher, IFSTTAR (INRETS/LCPC)
Speakers:
Keynote: Eric Charriot, EMEAI Quadro Marketing Director, NVIDIA / PNY NVIDIA Innovation in Design & Simulation workflow : a major Breakthrough
NVIDIA® GPU technology Create without the Wait VISUALIZE AND SIMULATE AT THE SAME TIME ON A SINGLE SYSTEM. Growing business demands and shrinking development windows are challenging engineers, designers, and content creation professionals to find creative ways to explore and validate more ideas—faster. Many times this involves creating designs or content that includes a visual aspect and a physical simulation. For instance, designing a car or creating a digital film character and then needing to simulate how air flows over the car or how the character’s clothing moves in an action scene. Unfortunately, the design and simulation processes have often been disjointed, occurring on different systems or at different times. Introducing NVIDIA Maximus. Dual GPU-powered workstations solve this challenge by combining the industry-leading professional 3D graphics capability of NVIDIA Quadro® GPUs and the high-performance computing power of NVIDIA® Tesla™ GPUs. Tesla co-processors automatically perform the heavy lifting of rendering or CAE computations, freeing the Quadro GPUs to do what they do best—enabling rich interactive graphics. With this configurationengineers, artists, designers or scientists can now interact with high-performance visuals while performing simulations or renderings on the same system – at the same time. Engineers and Product Designers can now - Design and render on a single machine without bogging it down - Interact with 3D applications while simultaneously running simulations up to 4x faster at the desktop1 - Reduce the need for costly prototypes by moving to simulation driven design - Continue to design while renders run up to 9x faster in the background2 Video Editors can now - Edit more layers and effects in real-time - Obtain almost 6x better price/performance3
Pascal Soulard, DCNS DCNS State of art and challenges
Jean-Jacques Toumazet, Airbus Overview of Modelling & Simulation needs for Aircraft Development
Williams van Herreweghe, Total
9:00-13:00 (15 mn break at 11 :00)
How 3D, augmented reality, mobiquity and immersive technologies in general will transform whole sectors of the economy and society. This conference, through practical examples, will adress examples of mutations. It will be shown how these mutations lead to radical changes in management of enterprises and their interactions with their environment. We will also strive to develop forward-looking tracks, imagining new ways to consume as well as the jobs of tomorrow, which should emerge from the deployment of new technologies.
Screening of the documentary programme "Trois Dimensions" from Stenope Productions
Speakers:
Patrick Corsi, Member of Laboratoire Présence et Innovation, Laval - Assoc Professor Associé ISTIA Innovation Angers - CEO IKBM Sprl, Bruxelles Rooting Virtual Reality Environments Within Socio-Economic Realms [ More ]
Christina Moreno, Research Engineer, Institut Telecom d’Evry Tools and methodologies for creating applications and Mixed Reality Games [ More ]
Philippe Perennez, R&D, Navidis A presentation of the Apollon & EPIC European projects
Break 15 mn
George Whale,EMC2 Industrial Liaison Research Officer, Multimedia & Vision Research Group, School of Electronic Engineering and Computer Science, Queen Mary, University of London From 3D researcher to 3D entrepreneur: capturing expert knowledge for the economy and society [ More ]
Roberto Santoro, President, ESoCE Net
Victorien Minière, Global Alliances Specialist Digital Content & 3DVIA Ecosystem Strategy, Dassault Systemes, France Staying Alive
Eric Seulliet, SmartSystem SmartPaper: presentation of an innovative Augmented Reality solution
13:30-15:30
Innovative solutions for training applications This year, imagina is launching a day that specifically targets 3D, virtual and simulation technologies that are used in training (teaching, skills maintenance and education).
If there is one sector in which the benefits of 3D, virtual and simulation technologies are fully recognised, it is that of training. These technologies offer a number of advantages, including reducing the direct costs of training and limiting any blocking and overheads of actual systems; they enhance teaching quality, with potential for abstract analyses and the ability to fully explore scenarios used, as well as providing access to different training techniques.
In addition, these technological innovations make new prospects and trends available, with end-users being increasingly demanding as regards educational relevance, the realism of training tools, re-using particular data or components and systems’ interoperability.
This session aims to present innovative training solutions, focusing on those that incorporate technologies or approaches that make use of ‘serious games’, ‘live, virtual and constructive’ simulation, ‘e-learning’ and ‘fully immersive’ techniques.
Key concepts: Artificial Intelligence models used in training, geolocation, augmented reality, instrument simulation, hyperrealistic 3D rendering, role playing, motion capture…Comments on these presentations will be given by a selection of experts from the relevant sectors involved, determined by users’ needs and the feedback received.
Moderator & introduction: M. Le Therisien, DCNS
Speakers:
Veli-Matti Nurkkala, Project Researcher, Kajaani University of Applied Sciences What kind of benefits could stereoscopic view offer for training and education? [ More ]
Philippe Marsaud, Technical Director, BMIA G'Val: real-time 3D visual simulation of traffic on roads and tunnels for training of operators [ More ]
Williams van Herreweghe, Information Technology & Services, Total Virtual reality-based Immersive Training Simulators for improved Safety in Operation Start-Up
Lieutenant Philippe Lépinard Formateur en simulation collective : le grand oublié !
16:30-18:30
The multisensory approaches to immersive universes and 3D With their five senses, humans are multisensory creatures by their very nature. Sensory dimensions that may have been neglected in the past are currently being rediscovered. Indeed, we are witnesses to the partial rebirth of hedonism and sensory sensitivity, especially in sales and marketing. 3D and virtual universes, however, are predominantly visual. Over the coming years, the challenge seems to be that of introducing other senses into immersive worlds: hearing, touch, smell and even taste... Through conferences and workshops, we will explore the current developments and prospects for the future that leading experts are currently working on. Moderator: Marie-Hélène Gabriel, Co-founder and EVP, Smartsystem Speakers:
Gérard Briand, Research Engineer, Technicolor R&D ReV-TV: using virtual reality in television
Alan J. Bullock , Owner, Illustraetit Immersive Universes: The New Actuality
Michael Boniface, Technical Director, IT Innovation Centre Presentation of the European project EXPERIMEDIA
Charles Tijus, Lab Professor Director, Lutin-Cité des Sciences et de l’Industrie How LUTIN Living Lab contributes to 3D technologies [ More ]
18:30-20:30 FREE ACCESS
"Mobile" Special Event
Over the recent years we have seen that smartphones have leapfrogged in performance and usability. The operating systems in smartphones have e
volved to become more computer-like with touch driven user-interfaces as the norm. Today we are at the verge where the boundaries between smartphones - tablets - laptops are getting blurry and different disruptive services that run cross-platform are being launched.
Smartphone and tablets in the future will become more and more reference platforms for applications...including 3D ones, allowing for a unique level of interaction between actual and virtual reality, along with exceptional ease of use. In addition, the video
camera resolution of mobile devices (smartphones and tablets) allow for a unique level of interaction between actual and virtual reality. Moderator: Benoit Guerville, General Manager, WIDE
Keynote presentations: William Gill, head of maps.nokia.comn, NOKIA
Andre Fialho, senior ux designer, maps, NOKIA
Gaëlle Maurugeon, Product Marketing Manager, TOTAL IMMERSION
Julian Harris, Sr Mgr, Business Development, QUALCOMM
3D Human Modelling: Current Status and Innovative Trends in Healthcare and Industry applications The workshop will focus on 3D technology and applications that model and simulate humans in contexts including:
- healthcare, clinical procedures, simulation [operations]
- security, simulations
- percentiles/rankings & individual profiles
- anatomy
- motion capture
- behavioural and aesthetic simulation [events, fashion shows],
- biometrics
- personal assistance - automation/robotics
- ergonomics
- prostheses, dentistry
10:00-10:30 - Keynote 3D Human Body Scanning Technologies - Overview, Trends, Applications [ More ]
Nicola D'Apuzzo, Principal / Senior Technology Consultant, Hometrica Consulting
Methods and solutions for the 3D scanning of the human body exist since two decades. The main users of this technology were in the 80s the film industry for the production of visual effects and the military industry for applications in ergonomics and anthropometry. Since then, the methods and technologies for measuring the human body are constantly being improved. The further development is also accompanied with a marked reduction of the costs of 3D body scanning systems. This results in an increase of the number of new applications in various sectors. This presentation provides an overview of the current technologies used for the 3D scanning of the human body, with information on the latest developments and examples of existing systems.The second part of the presentation shows some interesting applications of these technologies in various sectors such as medicine, apparel and entertainment.
10:30-11:30 - Workshop Virtual Reality and Augmented Reality applied to surgery [ More ]
Computer-assisted surgery led to a major improvement in medicine which can be summarized in three major steps. The first one consists in automated 3D modelling of patients from their medical images. The second one consists in using this modelling in a preoperative surgical planning and simulation software offering then the opportunity to train the surgical gesture before carrying it out. The third step consists in intraoperatively superimposing preoperative data onto the real view of patients. This Augmented Reality provides surgeons a view in transparency of their patient allowing to track instruments and improve pathology targeting and resection. Clinical benefits of these techniques are sometimes spectacular.
The European FP7 project Passport thus illustrated such benefits in Liver tumour surgery. In that case, the surgical eligibility for a curative R0 resection allows to increase the 5-year survival rate from 20% to 70%. Indeed, from the medical image of the patient (CT or MRI), the preoperative 3D modelling of the patient goes beyond the usual geometrical shape to provide a functional modelling based on vessel topology. This modelling corrects mistakes of the common hepatic anatomical definition established in 1957 without 3D medical imaging by replacing the usual average anatomy by a patient-specific anatomy. Beside liver diseases, this presentation will also allow to illustrate Virtual and Augmented Reality benefits for general and paediatric therapies for various pathologies of the neck, thorax, abdomen and pelvis. We will also give a preview of the new rendering freeware developed in partnership with Kitware that will be available in 2012.
ESI Group is a pioneer and world-leading solution provider in virtual prototyping for manufacturing industries that takes into account the physics of materials. With the acquisition of IC.IDO, of world renown in the Virtual Reality and Virtual Engineering solutions market, ESI Group extends its offer by providing its customers with the ability to experience the virtual prototype. Key players in the design and manufacturing process can address interactively any physics-related challenges. Removing typical communication barriers enables better decision-making supported by a common vision, increased collaboration, and confidence.