|
Wedneday 3 February 2010 - 19:30 - 20:30
Free access - Simultaneously translated in English
Gaming technologies are constantly stretching towards more realism, and an ever evolving interactivity. Today they facilitate the man-machine connection, the relation between the user and his virtual environment, thus allowing a completely innovative way of discovery of a future project.
Real-time 3D and interactivity are becoming the most efficient means for a high-performance access and manipulation of a project. Weather it is destined to architecture, urbanism, or industry, it is now possible to create conditions to facilitate and accelerate the comprehension of any complex data and project, a new type of narration: the non-linear narration.
The freedom of navigation allows interactions which link non-chronological elements, while allowing plural and subjective points of view in parallel.
Through the different scales possible, the various visual & graphic modes, and the diverse interactions allowed by artificial intelligence, non-linear narration allows a clear understanding of the project’s stakes and problematic, resulting in a custom made, simple and powerful communication tool.

|